You play as a Guardian of the galaxy (pun intended), who has been raised from the dead or a long slumber (I’m still not sure which), tasked with protecting the sanctity of said galaxy. You also have a Jiminy Cricket-like transforming robotic drone, voiced by what seems like a very tired or bored Peter Dinklage. He guides you on your journey from Earth to the moon and beyond, trying to piece together a universe that deals with travelers and speakers and guardians, which never quite gels together. More importantly, you just stop caring to follow the story because there is no meat to sink your teeth into.
The worlds that are crafted are beautiful and compelling to travel, but are so devoid of any character and activities to accomplish, all you are really doing is striking down wave after wave of re-spawning enemies, which seem to harken back to Halo’s firefight mode. As a matter of fact, it seems that Destiny is a faux MMO-style game, whose roots are firmly planted in the firefight mode with leveling and loot attached to it. Having a level threshold of 20 makes the game accessible, but what lies beyond level 20 will make or break the product. You never feel as if you are making a difference in this world and that completely takes you out of fully exploring the levels, let alone being interested in the lore which is being built. We may have expected too much from this game, considering the hype surrounding it, but I believe that is still no excuse for taking this long to develop and produce a mediocre product. We have played better games than this with basically the same premise of protecting the galaxy (Mass Effect, anyone), but done better.
It may seem so far that I have shown nothing but disappointment for Destiny. On the contrary there is a little sunshine beaming in this hole we’ve dove head first in. Destiny is proficient in its gameplay. Bungie is the maker of Halo, after all. The first person experience is second to none. The guns feel good, movement is great and the enemy A.I. respond to how you play. The enemies look different, have different weaknesses, and respond to different weapons, which makes gameplay challenging and quite fun with friends.
There within lies the key to Destiny’s longevity on the players end: friends. I just wish Bungie made it easier to interact with people in a game that may not be on your friends list. Hopefully, this gets fixed soon.
Finally, I want to address multiplayer. PVP in this game is so much fun. Unbalanced, but fun none the less. This is a great way to level up as well. You earn reputation with different factions which, in turn, gets you legendary gear with that faction. It will keep you coming back and wanting to get better at multiplayer. I hope PVP gets balanced soon so all can have fun with it, not just higher level characters.
Destiny has three classes: Titan, Warlock, and Hunter, and they are not that different from each other, nor does the lore distinguish between them other than their alien race. You’ll have a good time with any one of them. So don’t fret in picking a class. Find one you are comfortable with and go. Destiny’s success or failure can be measured by what you put into it. What you’ll get out of it is a game on the verge of grasping greatness and fumbling the baton pass. Let’s just hope, a year from now, Bungie listens to community concerns and crafts a better game with patches, just the way Blizzard did with Diablo III not too long ago.